Really the most exciting announcement was that “Homeworld 3,” part of the popular real-time strategy series, is being made. It’s not a bad game, but it does little to distinguish itself from many others like it. “Godfall” probably needs to release to the more popular platforms for a chance to get more sales. But since then, games like “Outriders” as well as the ongoing popularity of “Destiny 2,” have kept the top of the looter pile crowded. “Godfall” was sold as a “looter slasher” basically taking the “Diablo” or “Borderlands” premise of gaining new weapons through repetitive action play. It’s notable that “Godfall” has fallen from its perch as the rare “next-gen exclusive game” by announcing a version for the PlayStation 4. Pitchford roamed the set of the “Borderlands” film, and the footage featured him joking around with director Eli Roth and Roland actor Kevin Hart. Reporter Gearbox Publishing is a publishing powerhouse, so it’s pretty disappointing that the person who seemed to have the most fun during its E3 showcase was its CEO, Randy Pitchford. ![]() Microsoft also peppered in a number of indie games that are either highly anticipated, like Willem Dafoe-helmed “12 Minutes,” to an intriguing cyberpunk pixel-art adventure called “Replaced.” Xbox has always been branded as the shooter console, and the showcase didn’t do much to shirk that reputation, but with the aforementioned indie games and Microsoft supporting the release of “Psychonauts 2,” it’s clear Microsoft is working hard to diversify its catalogue. ![]() Microsoft didn’t drop the ball when it came to highlighting its blockbuster acquisition of Bethesda Softworks, opening with a 2022 release date of “Starfield” and ending strong with an extensive look at “Forza Horizon 5,” slated for later this year. But that likely reflects the current unpredictability of the still-ongoing global pandemic more than it does anything else. Unfortunately, many of these trailers were only computer-graphics cinematics, and many of the most anticipated games like “Halo Infinite” had little else to show. Reporter With 30 games showcased, and 27 coming to its Xbox Game Pass subscription service, there was very little time for promotional or marketing speak. Given Team Ninja’s pedigree in the action genre (having broken the mold with its “Ninja Gaiden” trilogy in the early aughts), it seems pretty clear from this showcase that Square Enix Japan is the studio for blazing fast character-based combat. It seems to explore the underlying lore of basically every Final Fantasy game by taking a look at the very first big villain of the series from the very first “Final Fantasy” game, Garland. I’m also looking forward to “Stranger in Paradise: Final Fantasy Origin,” developed by “Nioh” creators Team Ninja. It’s exciting to see what it comes up with next. Platinum Games is known for fast character action, but the influential studio developed “Nier Automata,” getting substantial experience in the role-playing genre. I’m most excited for Platinum Games’s take on “Diablo” and dungeon crawlers with “Babylon’s Fall.” To hear that Yosuke Saito, producer of the “Nier” titles, is also involved gives me a lot of confidence. On the other hand, Square Enix is also heavily investing in the genres into which it’s established themselves, namely high fantasy role-playing epics. Reporter Square Enix showcased how much it has diversified the studios under its suite, with its Western efforts leading the show with Eidos Montreal’s “Guardians of the Galaxy” and a sizable chunk devoted to Dontnod Entertainment’s “Life is Strange” series.
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